
The narrative is that of a charming and mildly poignant children’s storybook – it won’t set the world on fire, but it opens the door for a variety of inventive mechanics, from directing the growth of climbable vines to constructing life-size blueprints. It was a wise choice, because the environment is a joy to explore and the experience is terrific.

There are puzzles, but they’re all fairly easy, so the emphasis is on the environment and the experience. To be clear, The Unfinished Swan is not itself a walking simulator.

Its first and most memorable mechanic is throwing paint around to reveal an otherwise pure white world, and it does what many in that genre fail to do despite the name: it makes walking engaging. Aspiring developers of walking simulators need to take note of The Unfinished Swan.
